Category:Accessories

Clive can equip up to three accessories. Accessories do not provide core stats, but will provide a wide variety of other boosts to Clive's kit.
Name Description
Adamantite Gauntlets Icon.png
Adamantite Gauntlets
Unlike most wristwear which, admittedly, only protects one’s wrists, gauntlets cover both lower arm and hand. Any drop in mobility is made up for by an increased threshold to pain.

Increases maximum HP by 500.
+1 Increases maximum HP by 1000.

Assailment Bit Icon.png
Assailment Bit
Once-willed from Slumber, this spherical construct of Fallen provenance will fit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.


Increases rate at which damage multiplier rises while enemies are staggered, as well as increases multiplier maximum to 200%. The battle technique "Double Impact" is earned upon attaining the multiplier maximum.

Badge of Mettle Icon.png
Badge of Mettle Rewarded from Quest
The strength of a city is defined by the guard that mans its walls. The strength of a city guard is defined by the pride in their hearts and the laurels on their breasts. This badge provides its wearer with one of the two.


Increases defense by 10.
+1: Increases defense by 30.
+2: Increases defense by 60.
+3: Increases defense by 90.

Badge of Might Icon.png
Badge of Might Dropped by EnemyRewarded from Quest
Awarded to soldiers for unparalleled displays of Courage on the field of battle. The feeling of accomplishment it in kindles in the recipient's heart is thought to enhance future performance.


Increases Attack by 7.
+1: Increases Attack by 12.
+2: Increases Attack by 20.
+3: Increases Attack by 32.

Bahamut's Mercy Icon.png
Bahamut's Mercy Rewarded from Quest
A gift from the very first emperor of Sanbreque to his infant son, this ring has graced the hand of every Dominant of Bahamut since—the aether it absorbed from the Eikon over the years aiding the next imperial scion in drawing out the full potential of their bloodline. But now the empire lies in ruin, and that bloodline is broken—so let it be with Bahamut, as was always intended.


Reduces Gigaflare cooldown time by 6.0 seconds.

Berserker Ring Icon.png
Berserker Ring Claimed with Renown
The berserkers of southern Ash, known for their fearlessness on the field of battle, were known to wear these rings not only on their fingers, but pierced all over their bodies from head to toe. Scholars now believe the unnatural courage they displayed was a result of extended exposure to the concentrated aether imbued in the jewelry, that poisoned the blood of its non-Bearer wearers and induced madness that ultimately became associated with battle frenzy.
Blood Hawk Jess Icon.png
Blood Hawk Jess
Blood hawks prey on other birds, swooping in on them from above, and using both beak and talon to administer multiple deep lacerations that result in heavy blood loss and eventually send the target plummeting to the ground where the hawk can collect the corpse for its brood.

Increases aerial combo damage by 8%.
+1 Increases aerial combo damage by 16%.

Bombardment Bit Icon.png
Bombardment Bit Dropped by Enemy
Once-willed from Slumber, this spherical construct of Fallen provenance will fit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.


Increases will damage dealt using most aerial attacks by 20%. Also increases maximum number of stomps from 2 to 3 (or 6 if ability is mastered).

Bull's Horn Braid Icon.png
Bull's Horn Braid
"The minotaur is a stupid creature, rushing blindly at any traveler who strays upon his territory. The traveler who strays upon a minotaur's territory is a stupider creature still." - An excerpt from The Valisthean Pilgrim

Increases lunge damage by 5%.
+1 Increases lunge damage by 10%.

Cait Sith Charm Icon.png
Cait Sith Charm
A good-luck charm modeled after the front foot of the mythical "Cait Sith," a cat with a pelt of spun gold, whose claws rake in treasure from the very earth. The legend likely has its origins in apocryphal tales of the common Valisthean coeurl—what with the rich, golden gloss of the creature's coat, and its distinctive habit of pawing at the ground before striking at its prey.


Increases gil earned by 25%.

Cavall's Fang Icon.png
Cavall's Fang Rewarded from Quest
Even a legendary king, surrounded by the realm's greatest knights and blessed by the very heavens, would have found himself hard-pressed to unite the warring tribes of ancient Valisthea. Fortunately, he had the help of his fine and trusty hound, Cavall.


Slightly increases Torgal's attack potency.
+1: Increases Torgal's attack potency.

Cavall's Bite Icon.png
Cavall's Bite
Even a legendary king, surrounded by the realm's greatest knights and blessed by the very heavens, would have found himself hard-pressed to unite the warring tribes of ancient Valisthea. Fortunately, he had the help of his fine and trusty hound, Cavall.


Significantly increases Torgal's attack potency.

Channeler's Whispers Icon.png
Channeler's Whispers Sold in Shop
Maintaining an aetherial charge can prove his deadly to a Bearer as unleashing the magic itself. These earrings are believed to assist in the channeling of aether by reducing the amount drawn from the body and augmenting it with ambient aether from the environment.


Automatically charges magic spells and maintains the charge until cast.
Accessory effect will not trigger unless the ability "Charged Magic" is learned.

Cleric's Medallion Icon.png
Cleric's Medallion Dropped by EnemyClaimed with Renown
At a glance, what appears to be a holy relic able to channel the power of the divine into curative energies actually contains the dust of a light-aspected crystal, known to be a catalyst for the restorative arts.

Increases healing potency of potions by 20%.
+1 Increases healing potency of potions by 40%.

Cleric's Amulet Icon.png
Cleric's Amulet
At a glance, what appears to be a holy relic able to channel the power of the divine into curative energies actually contains the dust of a light-aspected crystal, known to be a catalyst for the restorative arts.

Increases healing potency of potions by 50%.

Cobalt Tassels Icon.png
Cobalt Tassels Sold in Shop
Cobalt is the color of the blade that feeds my pain.

-Traditional battle invocation
Increases limit break generation amount by 6% when taking damage.
+1 Increases limit break generation amount by 12% when taking damage.

Crimson Tassels Icon.png
Crimson Tassels Sold in Shop
Crimson is the color of the blood that feeds my rage.

-Traditional battle invocation
Increases limit break generation amount by 3% when dealing damage.
+1 Increases limit break generation amount by 6% when dealing damage.

Dire Wolf Jess Icon.png
Dire Wolf Jess Claimed with Renown
A dire wolf subdues its prey by overwhelming it with a flurry of attacks that injure both body and spirit, stunning the creature and allowing for a quick kill before it can recover.

Increases combo damage by 5%.
+1 Increases combo damage by 10%.

Disengagement Bit Icon.png
Disengagement Bit
Once-willed from Slumber, this spherical construct of Fallen provenance will fit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.


Indicates precise parry timing by temporarily changing the color of a target's display name. Increases slowdown following a successful parry by 20%.

Escapement Bit Icon.png
Escapement Bit
Once-willed from Slumber, this spherical construct of Fallen provenance will fit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.


Reduces ability cooldown time and restores a small amount of the HP regain gauge following a precision dodge. Effect potency is directly affected by the strength of the attack dodged.

Genji Gloves Icon.png
Genji Gloves Claimed with Renown
The island warriors of the far east are said to claim a piece of the armor of a slain soldier following a battle, wearing it over their own until the next encounter, at which time they finally remove it. The warriors believe that the spirit of the fallen foe will now lend them their strength.

Increases damage dealt to enemies by 5%.
+1 Increases damage dealt to enemies by 10%.

Griffin's Head Braid Icon.png
Griffin's Head Braid
"While it is true that large felines make a home of the Dhalmekian deserts, tales of a 'flying' lion with a mane of living flame and a rage just as hot are fallacious-most likely the result of a chance encounter with a long- haired cat ill-starred enough to have been caught in a brush fire." - An excerpt from The Valisthean Pilgrim

Increases burning blade damage by 7%
+1 Increases burning blade damage by 14%

High Cleric's Medallion Icon.png
High Cleric's Medallion Claimed with Renown
In remote locations where trained physickers cannot be found, the duties of curing the injured of their ails oft fall to the men and women of the local churches. Light crystal medallions such as these assist the clergy in their healing "prayers."

Increases healing potency of high potions by 25%.
+1 Increases healing potency of high potions by 50%.

Kestrel's Beak Braid Icon.png
Kestrel's Beak Braid
“Raptors that hunt in the high plateaus of northern Storm are wont to make of the earth an ally, and dive upon their prey from a great height, achieving speeds far greater than any concerted effort of their wings alone would allow. When venturing among the peaks, sturdy headwear is advised.” – An excerpt from The Valisthean Pilgrim

Increases downthrust damage by 10%.
+1 Increases downthrust damage by 20%.

Nourishment Bit Icon.png
Nourishment Bit
Once-willed from Slumber, this spherical construct of Fallen provenance will fit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.


Increases HP regain potential when taking damage while automatically restoring HP regain gauge.

On Fortune and Heavens II Icon.png
On Fortune and Heavens II
A treatise in which the renowned astrologer Osmo claims to have successfully mapped the eastern autumn skies and proceeds to explain how the stars' location is relevant in the fortification of the spirit.


Increases EXP earned by 30%.

On Fortune and Heavens Icon.png
On Fortune and Heavens Sold in Shop
A treatise in which the renowned astrologer Osmo claims to have successfully mapped the eastern autumn skies and proceeds to explain how the stars' location is relevant in the fortification of the spirit.


Increases EXP earned by 15%.

Protective Cuffs Icon.png
Protective Cuffs
"And though the sun was still high in the sky, it felt like I had fought for an eternity, and I knew it was the same for all those who still stood, dazed, alone, their faces covered in gore not their own."

- A first hand account of the Siege of Stonhyrr
Increases stoneskin tonic duration by 120 seconds.

Revivement Bit Icon.png
Revivement Bit Dropped by Enemy
Once-willed from Slumber, this spherical construct of Fallen provenance will fit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.


Improves limit-break-induced enhancements, while increasing HP regen during limit break by 50%. Also, if fatal damage is taken while the limit gauge is full, a limit break is automatically triggered, preventing KO (except under special circumstances such as being in the deadlands).

Ring of Timely Assistance Icon.png
Ring of Timely Assistance
Though a fiercely loyal companion, Torgol is also a free spirit who will tear out the heart of any man, woman, or behemoth he deems a threat. To see that he only tears out the hearts of those Clive has specifically deemed threats, he'll need a sign. Preferably from Clive's finger.


When equipped, pet commands are executed automatically and Torgol's actions will adapt to Clive's. The Ring of Timely Assistance's effects are included in the Ring of Timely Strikes.

Ring of Timely Evasion Icon.png
Ring of Timely Evasion
Fleetness of foot requires lightning-quick reflexes, eagle-like vision, and razor-sharp Focus, not to mention the calves of a puma. That, or this convenient ring.


When equipped, Clive will automatically evade attacks, as long as the attack can be evaded.

Ring of Timely Focus Icon.png
Ring of Timely Focus
Clearly the darkest of arts were employed in this ring's forging. Yet no matter it's infernal providence, it does effectively slow time, and that can prove very handy in staying alive.


When equipped, time slows before and if available enemy attack strikes Clive. No effect when equipped with the ring of timely evasion.

Ring of Timely Healing Icon.png
Ring of Timely Healing
There once was a hapless battlmage who oft himself on the losing end of duels, for, in the heat of combat, he would forget to use the healing potions he carried with him. Fed up, he enchanted a ring to remind him to do just that. As he was a better mage than swordsman, the ring worked. It worked so well, in fact, that he could rarely even recall raising a vial to his lips.


When equipped, Clive will automatically use a potion when his HP falls below a certain point. Potions will be used before high potions.

Ring of Timely Strikes Icon.png
Ring of Timely Strikes
If there were a ring that transformed a novice swordsman's awkward jerks and Jabs into a veritable dance of precisely executed flourishes, one might wonder why every night in the realm didn't have one of their own.


When equipped, complex ability combinations can be executed by simply pressing Playstation Square.png .

Ring of the Demolitionist Icon.png
Ring of the Demolitionist
“I have yet to encounter a problem a well- timed explosion cannot solve.” – 2nd Legion Imperial Sapper, Guy the Fox

Increases magic burst will damage by 15%.
+1 Increases magic burst will damage by 30%.

Ring of the Marksman Icon.png
Ring of the Marksman
“Distance will only save you for as long as it takes my arrow to reach your heart.” – Locke of the Full Quiver

Increases the will damage of magic by 10%.
+1 Increases the will damage of magic by 20%.

Ring of the Swiftshot Icon.png
Ring of the Swiftshot Claimed with Renown
“A moment’s hesitation can lead to an eternity in the grave. ” – Rasset the Older

Lowers charge time for charged magic by 0.2 seconds.
+1 Lowers charge time for charged magic by 0.4 seconds.

Scholar's Spectacles Icon.png
Scholar's Spectacles
Some scholars wear spectacles as a crutch for clouded eyes, overstrained by a lifetime of poring over close-writ tomes by lamplight. Others strain not to see, but wear them anyway that they might witness the truth of the world in even sharper detail, and learn from it.


Increases amount of EXP earned by 10%.

Shiva's Kiss Icon.png
Shiva's Kiss Rewarded from Quest
Song of Winter

Autumn gone From frosted lips Oblivion – Northern Nursery Rhyme
Reduces Diamond Dust cooldown time by 7.5 seconds.

Stoneskin Cuffs Icon.png
Stoneskin Cuffs Sold in Shop
A shield on my left arm

Sword brother at my right
The courage of my mother
To see me through the fight
- A soldier's prayer
Increases stoneskin tonic duration by 30 seconds.
+1 Increases stoneskin tonic duration by 60 seconds.

Talisman of Priming Icon.png
Talisman of Priming Claimed with Renown
“His eyes glowing, his blade an extension of his very arm, he knew no fatigue. The man was gone, and in his place the Eikon visited upon us death a thousandfold.” – A firsthand account of the Siege of Stonhyrr

Increases lionheart tonic duration by 30 seconds.
+1 Increases lionheart tonic duration by 60 seconds.

The Breath of Darkness (Dancing Steel) Icon.png
The Breath of Darkness (Dancing Steel) Sold in Shop
Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Dancing Steel cooldown time by 4.5 seconds.
+1 Reduces Dancing Steel cooldown time by 9 seconds.

The Breath of Darkness (Gungnir) Icon.png
The Breath of Darkness (Gungnir) Rewarded from Quest
Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Gungnir cooldown time by 2.0 seconds.
+1 Reduces Gungnir cooldown time by 4.0 seconds.

The Breath of Darkness (Heaven's Cloud) Icon.png
The Breath of Darkness (Heaven's Cloud) Sold in ShopRewarded from Quest
Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Heaven’s Cloud cooldown time by 2.5 seconds.
+1 Reduces Heaven’s Cloud cooldown time by 5.0 seconds.

The Breath of Darkness (Rift Slip) Icon.png
The Breath of Darkness (Rift Slip) Sold in Shop
Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Rift Slip cooldown time by 0.5 seconds.
+1 Reduces Rift Slip cooldown time by 1.0 seconds.

The Breath of Earth (Earthen Fury) Icon.png
The Breath of Earth (Earthen Fury)
Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Earthen Fury cooldown time by 13.5 seconds.
+1 Reduces Earthen Fury cooldown time by 27.0 seconds.

The Breath of Earth (Raging Fists) Icon.png
The Breath of Earth (Raging Fists) Sold in Shop
Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Raging Fists cooldown by 3.5 seconds.
+1 Reduces Raging Fists cooldown by 7.0 seconds.

The Breath of Earth (Upheaval) Icon.png
The Breath of Earth (Upheaval) Rewarded from Quest
Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Upheaval cooldown time by 3.5 seconds.
+1 Reduces Upheaval cooldown time by 7.0 seconds.

The Breath of Earth (Windup) Icon.png
The Breath of Earth (Windup) Rewarded from Quest
Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Windup cooldown time by 3.0 seconds.
+1 Reduces Windup cooldown time by 6.0 seconds.

The Breath of Fire (Flames of Rebirth) Icon.png
The Breath of Fire (Flames of Rebirth) Dropped by Enemy
Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

Reduces Flames of Rebirth cooldown time by 12.0 seconds.
+1 Reduces Flames of Rebirth cooldown time by 24.0 seconds.

The Breath of Fire (Heatwave) Icon.png
The Breath of Fire (Heatwave) Sold in Shop
Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

Reduces Heatwave cooldown time by 2.7 seconds.
+1 Reduces Heatwave cooldown time by 5.4 seconds.

The Breath of Fire (Rising Flames) Icon.png
The Breath of Fire (Rising Flames) Rewarded from Quest
Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

Reduces Rising Flames cooldown time by 2.0 seconds.
+1 Reduces Rising Flames cooldown time by 4.0 seconds.

The Breath of Fire (Scarlet Cyclone) Icon.png
The Breath of Fire (Scarlet Cyclone) Rewarded from Quest
Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

Reduces Scarlet Cyclone cooldown time by 3.3 seconds.
+1 Reduces Scarlet Cyclone cooldown time by 6.6 seconds.

The Breath of Ice (Ice Age) Icon.png
The Breath of Ice (Ice Age) Rewarded from Quest
Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Ice Age cooldown time by 1.5 seconds.
+1 Reduces Ice Age cooldown time by 3.0 seconds.

The Breath of Ice (Mesmerize) Icon.png
The Breath of Ice (Mesmerize) Rewarded from Quest
Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Mesmerize cooldown time by 1.2 seconds.
+1 Reduces Mesmerize cooldown time by 2.4 seconds.

The Breath of Ice (Rime) Icon.png
The Breath of Ice (Rime) Sold in Shop
Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Rime cooldown time by 2.0 seconds.
+1 Reduces Rime cooldown time by 4.0 seconds.

The Breath of Light (Flare Breath) Icon.png
The Breath of Light (Flare Breath) Rewarded from Quest
Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Flare Breath cooldown time by 2.7 seconds.
+1 Reduces Flare Breath cooldown time by 5.4 seconds.

The Breath of Light (Impulse) Icon.png
The Breath of Light (Impulse) Rewarded from Quest
Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Impulse cooldown time by 2.0 seconds.
+1 Reduces Impulse cooldown time by 4.0 seconds.

The Breath of Light (Satellite) Icon.png
The Breath of Light (Satellite) Sold in Shop
Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Satellite cooldown time by 4.0 seconds.
+1 Reduces Satellite cooldown time by 8.0 seconds.

The Breath of Lighting (Thunderstorm) Icon.png
The Breath of Lighting (Thunderstorm) Rewarded from Quest
Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Thunderstorm cooldown time by 2.7 seconds.
+1 Reduces Thunderstorm cooldown time by 5.4 seconds.

The Breath of Lightning (Judgment Bolt) Icon.png
The Breath of Lightning (Judgment Bolt)
Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Judgment Bolt cooldown time by 9.0 seconds.
+1 Reduces Judgment Bolt cooldown time by 18.0 seconds.

The Breath of Lightning (Lightning Rod) Icon.png
The Breath of Lightning (Lightning Rod) Sold in Shop
Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Lightning Rod cooldown time by 5.0 seconds.
+1 Reduces Lightning Rod cooldown time by 10.0 seconds.

The Breath of Lightning (Pile Drive) Icon.png
The Breath of Lightning (Pile Drive) Rewarded from Quest
Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Pile Drive cooldown time by 4.2 seconds.
+1 Reduces Pile Drive cooldown time by 8.4 seconds.

The Breath of Wind (Aerial Blast) Icon.png
The Breath of Wind (Aerial Blast)
Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Aerial Blast cooldown time by 11.0 seconds.
+1 Reduces Aerial Blast cooldown time by 22.0 seconds.

The Breath of Wind (Gouge) Icon.png
The Breath of Wind (Gouge) Rewarded from Quest
Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Gouge cooldown time by 3.0 seconds.
+1 Reduces Gouge cooldown time by 6.0 seconds.

The Breath of Wind (Rook's Gambit) Icon.png
The Breath of Wind (Rook's Gambit) Sold in Shop
Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Rook's Gambit cooldown time by 2.7 seconds.
+1 Reduces Rook's Gambit cooldown time by 5.4 seconds.

The Breath of Wind (Wicked Wheel) Icon.png
The Breath of Wind (Wicked Wheel) Rewarded from Quest
Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Wicked Wheel cooldown time by 2.7 seconds.
+1 Reduces Wicked Wheel cooldown time by 5.4 seconds.

The Breath of the Inferno (Ignition) Icon.png
The Breath of the Inferno (Ignition) Rewarded from Quest
Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

Reduces Ignition cooldown time by 2.2 seconds.
+1 Reduces Ignition cooldown time by 4.4 seconds.

The Eye of the Savior Icon.png
The Eye of the Savior
"When armies clash, time slows to a standstill, the blood, shit, and screams robbing one of all but the present."

- A firsthand account of the Siege of Stonhyrr
Increases strength tonic duration by 40 seconds

The Eye of the Warrior Icon.png
The Eye of the Warrior Rewarded from Quest
"Only those who have stood in battle can know its boon...and its curse."

- A firsthand account of the Siege of Stonhyrr
Increases strength tonic duration by 10 seconds
+1 Increases strength tonic duration by 20 seconds

The Favor of Darkness (Heaven's Cloud) Icon.png
The Favor of Darkness (Heaven's Cloud) Sold in Shop
Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Heaven's Cloud damage by 10%.
+1 Increases Heaven's Cloud damage by 30%.

The Favor of Earth (Earthen Fury) Icon.png
The Favor of Earth (Earthen Fury)
Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Earthen Fury damage by 7%.
+1 Increases Earthen Fury damage by 14%.

The Favor of Earth (Raging Fists) Icon.png
The Favor of Earth (Raging Fists)
Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Raging Fists damage by 10%.
+1 Increases Raging Fists damage by 20%.

The Favor of Earth (Upheaval) Icon.png
The Favor of Earth (Upheaval)
Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Upheaval damage by 8%.
+1 Increases Upheaval damage by 16%.

The Favor of Earth (Windup) Icon.png
The Favor of Earth (Windup) Dropped by Enemy
Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Windup damage by 10%.
+1 Increases Windup damage by 20%.

The Favor of Fire (Flames of Rebirth) Icon.png
The Favor of Fire (Flames of Rebirth)
Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

Increases Flames of Rebirth damage by 8%.
+1 Increases Flames of Rebirth damage by 16%.

The Favor of Fire (Heatwave) Icon.png
The Favor of Fire (Heatwave)
Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

Increases Heatwave damage by 9%.
+1 Increases Heatwave damage by 18%.

The Favor of Fire (Scarlet Cyclone) Icon.png
The Favor of Fire (Scarlet Cyclone)
Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

Increases Scarlet Cyclone damage by 8%.
+1 Increases Scarlet Cyclone damage by 16%.

The Favor of Ice (Ice Age) Icon.png
The Favor of Ice (Ice Age)
Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Ice Age damage by 12%.
+1 Increases Ice Age damage by 24%.

The Favor of Light (Flare Breath) Icon.png
The Favor of Light (Flare Breath)
Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Flare Breath damage by 12%.
+1 Increases Flare Breath damage by 24%.

The Favor of Light (Gigaflare) Icon.png
The Favor of Light (Gigaflare)
Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Gigaflare damage by 5%.
+1 Increases Gigaflare damage by 10%.

The Favor of Lightning (Judgment Bolt) Icon.png
The Favor of Lightning (Judgment Bolt)
Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

Increases Judgment Bolt damage by 6%.
+1Increases Judgment Bolt damage by 12%.

The Favor of Lightning (Lightning Rod) Icon.png
The Favor of Lightning (Lightning Rod)
Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Lightning Rod damage by 9%.
+1 Increases Lightning Rod damage by 18%.

The Favor of Lightning (Thunderstorm) Icon.png
The Favor of Lightning (Thunderstorm) Dropped by Enemy
Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Thuderstorm damage by 10%.
+1 Increases Thuderstorm damage by 20%.

The Favor of Wind (Gouge) Icon.png
The Favor of Wind (Gouge)
Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

Increases Gouge damage by 15%.
+1 Increases Gouge damage by 30%.

The Favor of Wind (Wicked Wheel) Icon.png
The Favor of Wind (Wicked Wheel)
Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

Increases Wicked Wheel damage by 10%.
+1 Increases Wicked Wheel damage by 20%.

The Favor of the Inferno (Ignition) Icon.png
The Favor of the Inferno (Ignition) Dropped by Enemy
Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

Increases Ignition damage by 12%.
+1 Increases Ignition damage by 24%.

The Golden Testament II Icon.png
The Golden Testament II
A beautifully illuminated scroll containing the writings of the tongueless prophet Llivol, who is believed to have spread the gospel of Gilbard the Lender across southern Storm.


Increases gil earned by 50%.

The Golden Testament Icon.png
The Golden Testament Sold in Shop
A beautifully illuminated scroll containing the writings of the tongueless prophet Llivol, who is believed to have spread the gospel of Gilbard the Lender across southern Storm.


Increases gil earned by 35%.

The Grace of the Inferno (Will-o'-the-Wykes) Icon.png
The Grace of the Inferno (Will-o'-the-Wykes)
Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Reduces Will-o'-the-Wykes cooldown time by 5 seconds.
+1 Reduces Will-o'-the-Wykes cooldown time by 10 seconds.

The Pull of Darkness (Dancing Steel) Icon.png
The Pull of Darkness (Dancing Steel) Dropped by Enemy
Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases rate at which Dancing Steel fills Zantetsuken gauge by 25%.
+1 Increases rate at which Dancing Steel fills Zantetsuken gauge by 50%.

The Wages of Warcraft II Icon.png
The Wages of Warcraft II
It is said that in his three score years as combat trainer, Rasset the Younger saw to the training of over ten thousand soldiers, focusing on efficiency over brute strength. Fortunately, before he passed, he dictated his learnings to one of his acolytes so that future generations might partake in his wisdom.


Increases ability points earned in normal encounters by 40%.

The Wages of Warcraft Icon.png
The Wages of Warcraft Sold in Shop
It is said that in his three score years as combat trainer, Rasset the Younger saw to the training of over ten thousand soldiers, focusing on efficiency over brute strength. Fortunately, before he passed, he dictated his learnings to one of his acolytes so that future generations might partake in his wisdom.


Increases ability points earned in normal encounters by 20%.

The Will of Darkness (Dancing Steel) Icon.png
The Will of Darkness (Dancing Steel)
Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Dancing Steel damage by 20%.
+1Increases Dancing Steel damage by 40%.

The Will of Darkness (Gungnir) Icon.png
The Will of Darkness (Gungnir) Sold in Shop
Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Gungnir damage by 30%.
+1 Increases Gungnir damage by 60%.

The Will of Fire (Rising Flames) Icon.png
The Will of Fire (Rising Flames) Dropped by Enemy
Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

Increases Rising Flames will damage by 10%.
+1 Increases Rising Flames will damage by 20%.

The Will of Ice (Diamond Dust) Icon.png
The Will of Ice (Diamond Dust)
Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Diamond Dust damage by 10%.
+1Increases Diamond Dust damage by 20%.

The Will of Ice (Mesmerize) Icon.png
The Will of Ice (Mesmerize)
Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Mesmerize will damage by 10%.
+1 Increases Mesmerize will damage by 20%.

The Will of Ice (Rime) Icon.png
The Will of Ice (Rime)
Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Rime will damage by 30%.
+1 Increases Rime will damage by 60%.

The Will of Light (Impulse) Icon.png
The Will of Light (Impulse) Rewarded from Quest
Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Impulse will damage by 10%.
+1 Increases Impulse will damage by 20%.

The Will of Light (Satellite) Icon.png
The Will of Light (Satellite)
Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Satellite will damage by 10%.
+1 Increases Satellite will damage by 20%.

The Will of Lightning (Pile Drive) Icon.png
The Will of Lightning (Pile Drive)
Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.


Increases Pile Drive will damage by 10%
+1 Increases Pile Drive will damage by 20%

The Will of Wind (Aerial Blast) Icon.png
The Will of Wind (Aerial Blast)
Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

Increases Aerial Blast will damage by 12%.
+1Increases Rook's Gambit will damage by 24%.

The Will of Wind (Rook's Gambit) Icon.png
The Will of Wind (Rook's Gambit)
Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

Increases Rook's Gambit will damage by 10%.
+1Increases Rook's Gambit will damage by 20%.

There are 104 pages.

Pages in category "Accessories"

The following 104 pages are in this category, out of 104 total.

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